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A new feature would be difficult - every artist will want to finesse it
differently, and there's no clear one best way, even if if allowed several
parameters.
Better: Use texture map to make the ground plane turn transparent at far
distances, letting the sky sphere (or whatever the distant background is) show
thru. Or use scattering media in a huge torus occluding the horizon.
Many clever solutions to the dark horizon problem may be found in the IRTC
entries - www.irtc.org
--
Daren Scot Wilson
dar### [at] pipeline com
www.newcolor.com
----
"A ship in a harbor is safe, but that is not what ships are built for"
-- William Shedd
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