Again, scaling it, adjusting...
If you use turbulence you may get a clipped media, especially noticeable
with spherical mapped media in a typical 1 POV unit sphere container and
the density ranging from none at 0 (outer edge) and full at 1 (center)
with turbulence 1 since the media then jumps around inside. As a general
rule you can either scale the media itself (or
density{density_map{}scale}) a bit smaller or perhaps add a secondary
media 'absorption' with frequency -1 based loosely upon the first;
however not as easy to get right.
portelli wrote:
>
> Ya I got it thanks. But now how do you get it so the media does not hit
> the container. I think I read this in the docs somewhere. I'll have to
> look again.
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