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Ya I got it thanks. But now how do you get it so the media does not hit
the container. I think I read this in the docs somewhere. I'll have to
look again.
Bob Hughes wrote:
>
> You can do it two different ways.
> Either increase 'emission' OR increase the density values by a factor
> based upon the change in size.
> I tried a 10 times reduction (scale 2.5 rather than 25) on the media
> container object and raised the emission 10 times (0.5 rather than
> 0.05). This makes the same thing as the original.
> Oh, and the camera location and look_at numbers were all brought down to
> one tenth too (not angle 35, same for it) and also the translate 25*y
> changed to 2.5*y to keep the view the same.
> 'density' can instead be raised 10 times and emission left alone. Skip
> scattering altogether if at all possible.
>
> So, it's rather simple. Just go higher or lower as much as you go up or
> down in size scale.
>
> portelli wrote:
> >
> > I'm afraid I still don't understand. Do you increase the color values?
> > How would you make the pov example,( the fire in the sphere,
> > hollow3.pov) to a one unit sized sphere?
> >
> > Bob Hughes wrote:
> > >
> > > It's basically a case of coupling scale in the media object with the
> > > density floats/vectors (and/or scattering {}).
> > >
> > > Container {
> > > //etc., etc.
> > > media {
> > > //blah, blah
> > > density { rgb <.1,.2,.3> } //increase if scale decreases
> > > }
> > > scale <.5,.5,.5> //decreased scale, reverse if scaling up
> > > }
> > >
> > > portelli wrote:
> > > >
> > > > How do you do this. I looked in th edocs but it does not tell you
> > > > much. Is there a float to put somewhere? I tried before the pattern
> > > > type but I get an error.
> > > >
> > > > Jerry wrote:
> > > > >
> > > > > In article <36F2D5BE.F86968D1@pilot.msu.edu>, portelli
> > > > > <por### [at] pilot msu edu> wrote:
> > > > >
> > > > > > Can media only be put in large containers? Large with respect to
one
> > > > > >POV unit. Most examples I've seen have large spheres with media in
> > > > > >them. Is there a way to scale down the media or containers? Or do I
> > > > > >have to enlarge everything in my scene?
> > > > >
> > > > > You might end up having to increase the density above 1. Media effects are
> > > > > not unit independent. So if you change the size of your media container,
> > > > > you'll most likely need to change the density. If you make the object
> > > > > bigger, reduce the density; if you make the object smaller, increase the
> > > > > density.
> > > > >
> > > > > I haven't worked with densities above 1, however, and have no idea what
> > > > > that will do.
> > > > >
> > > > > Jerry
> > >
> > > --
> > > omniVERSE: beyond the universe
> > > http://members.aol.com/inversez/homepage.htm
> > > mailto:inv### [at] aol com?Subject=PoV-News
>
> --
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/homepage.htm
> mailto:inv### [at] aol com?Subject=PoV-News
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