I was going to say this.
Think he first mentioned the unwanted task of using image mapping and so
I hesitated even suggesting a more automatic way.
Sorry about the CSG with bicubics idea, I was being a risk-taker there.
Figured it just might do it if the orientations were right. Never mind
me.
"Rune S. Johansen" wrote:
>
> It sounds like you have to use bitmaps.
>
> You can make a .pov file called number.pov:
> You make an animation which output images
> called number01.gif, number02.gif and so on.
>
> Then you can find some way to automatically
> use the bitmaps on the bicubic patch objects.
>
> Ken wrote:
> >Bob Hughes wrote:
> >>
> >> How about 'intersection' of text objects with the shapes?
> >> And use a high depth to be sure and encounter all of it.
> >
> > Unfortunatly his intention is to apply this to bicubic patch
> >objects and patch objects are not allowed in csg operations other
> >than the union() statement. Even if it did work it would most
> >likely be a time intensive operation that would really slow the
> >renderer.
> >
> > I think he should just project the identifiers onto the objects
> >with photons. ;~ ]
> >
> >
> >--
> >Ken Tyler
> >
> >mailto://tylereng@pacbell.net
>
> Rune S. Johansen
> http://hjem.get2net.dk/rsj
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aol com?Subject=PoV-News
Post a reply to this message
|