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I'm afraid I still don't understand. Do you increase the color values?
How would you make the pov example,( the fire in the sphere,
hollow3.pov) to a one unit sized sphere?
Bob Hughes wrote:
>
> It's basically a case of coupling scale in the media object with the
> density floats/vectors (and/or scattering {}).
>
> Container {
> //etc., etc.
> media {
> //blah, blah
> density { rgb <.1,.2,.3> } //increase if scale decreases
> }
> scale <.5,.5,.5> //decreased scale, reverse if scaling up
> }
>
> portelli wrote:
> >
> > How do you do this. I looked in th edocs but it does not tell you
> > much. Is there a float to put somewhere? I tried before the pattern
> > type but I get an error.
> >
> > Jerry wrote:
> > >
> > > In article <36F2D5BE.F86968D1@pilot.msu.edu>, portelli
> > > <por### [at] pilot msu edu> wrote:
> > >
> > > > Can media only be put in large containers? Large with respect to one
> > > >POV unit. Most examples I've seen have large spheres with media in
> > > >them. Is there a way to scale down the media or containers? Or do I
> > > >have to enlarge everything in my scene?
> > >
> > > You might end up having to increase the density above 1. Media effects are
> > > not unit independent. So if you change the size of your media container,
> > > you'll most likely need to change the density. If you make the object
> > > bigger, reduce the density; if you make the object smaller, increase the
> > > density.
> > >
> > > I haven't worked with densities above 1, however, and have no idea what
> > > that will do.
> > >
> > > Jerry
>
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> omniVERSE: beyond the universe
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