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My name is Y.Tanabe
I am using a standard.pov which has X,Y,Z coordinate with marker.
Here is source
// Persistence of Vision Ray Tracer 3.1 Scene Description File
#version 3.1;
#include "colors.inc"
#include "textures.inc"
global_settings { assumed_gamma 2.2 }
// Set a color of the background (sky)
background { color red 0.1 green 0.3 blue 0.8 }
camera
{
location <0.0, 0.0, -12.0>
right <4/3, 0.0, 0.0>
up <0.0,1.0, 0.0>
direction <0.0, 0.0,1.0>
}
light_source { <200, 100, -300> colour White }
light_source { <-200, 100, -300> colour White }
//Cylinder
#declare Xaxis =
cylinder
{
<-1e6, 0, 0>, <1e6, 0, 0>, 0.05
pigment
{
gradient x
color_map
{
[0.0 0.1 color red 1.2 green 1.2 blue 1.2 color red 1.2
green 1.2 blue 1.2]
[0.1 1.0-0.1 color red 1.2 color red 1.2]
[1.0-0.1 1.0 color red 1.2 green 1.2 blue 1.2 color red 1.2
green 1.2 blue 1.2]
}
quick_color color red 1.2
}
}
#declare Yaxis =
cylinder
{
<0, -1e6, 0>, <0, 1e6, 0>, 0.05
pigment {
gradient y
color_map {
[0 0.1 color red 1.2 green 1.2 blue 1.2 color red 1.2 green 1.2
blue 1.2]
[0.1 1-0.1 color green 1.2 color green 1.2]
[1-0.1 1 color red 1.2 green 1.2 blue 1.2 color red 1.2 green 1.2
blue 1.2]
}
quick_color color green 1.2
}
}
#declare Zaxis =
cylinder {
<0, 0, -1e6>, <0, 0, 1e6>, 0.05
pigment {
gradient z
color_map {
[0 0.1 color red 1.2 green 1.2 blue 1.2 color red 1.2 green 1.2
blue 1.2]
[0.1 1-0.1 color blue 1.2 color blue 1.2]
[1-0.1 1 color red 1.2 green 1.2 blue 1.2 color red 1.2 green 1.2
blue 1.2]
}
quick_color color blue 1.2
}
}
#declare Axis =
union
{
object { Xaxis }
object { Yaxis }
object { Zaxis }
}
#declare UnitAxis =
union
{
object { Xaxis translate <0,-1,-1>}
object { Xaxis translate <0,1,1>}
object { Yaxis translate <1,0,1>}
object { Yaxis translate <-1,0,-1>}
object { Zaxis translate <1,1,0>}
object { Zaxis translate <-1,-1,0>}
}
// Show coordinate axes
object {Xaxis}
object {Yaxis}
//object
Y.Tanabe
Kobe,Japan
e-mail : tec### [at] khrimorjp
home : http://www.kh.rim.or.jp/~techflux
I Chuprov wrote:
> I'm still having a little difficulty understanding the co-ordinate system in
> POV-Ray.
> I understand about the X, Y, Z axis and the left hand rotation thingy.
> What I don't understand, is how to use the co-ordinate system to place
> objects!
> I'm always using trial and error to place objects, especially when I want to
> centre the object (e.g. a text object).
>
> Is there some easier way of placing objects??
>
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