POV-Ray : Newsgroups : povray.general : How to number objects? : Re: How to number objects? Server Time
12 Aug 2024 05:25:17 EDT (-0400)
  Re: How to number objects?  
From: Bob Hughes
Date: 20 Mar 1999 02:26:25
Message: <36F34DA3.AD7C1D6C@aol.com>
How about 'intersection' of text objects with the shapes?
And use a high depth to be sure and encounter all of it.


"Greg M. Johnson" wrote:
> 
> No, it has a very curvy shape, will be seen from all directions, and the number
> should be "permanently" affixed, actually like on a race car. Except my actors are
> race "flying gadgets."  The surface I want the number to appear on is much like a
> cone, only not quite, as it's an sPatch model.
> 
> Ken wrote:
> 
> > Greg M. Johnson wrote:
> > >
> > > My earlier version put the number label on one of the cones in my CSG.  The
> > > method I used is the one you described.
> > > In my latest version, I have switched to a sPatch model. It's no longer CSG of
> > > primitives but about 25 bicubic patches.
> > >
> > > I like letting the software do the work.  I can then easily change my number
> > > "n" of actors from 15 to 40 with a single keystroke! Furthermoe, I have wasted
> > > HOURS in the past trying to get a bitmap to align with any kind of sense on my
> > > object.
> >
> >     You did not say if the numbering system was permanent on the part
> >  or just your method of keeping track of what parts go where but there
> >  is one possible solution. Instead of using your old CSG trick why not
> >  just use a text object with a very thin scale in depth. You could sink
> >  it most of the way into the surface of the object you are attaching it
> >  to and just leave it there. No CSG and no new technique. It will stick
> >  out a very small amount but if you scale it and translate it properly.
> >  It would hardly be noticeable unless the light caught it just right or
> >  you were focused in tight on that spot with the camera.
> >
> >   --
> >   Ken Tyler
> >
> >   mailto://tylereng@pacbell.net

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