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How about 'intersection' of text objects with the shapes?
And use a high depth to be sure and encounter all of it.
"Greg M. Johnson" wrote:
>
> No, it has a very curvy shape, will be seen from all directions, and the number
> should be "permanently" affixed, actually like on a race car. Except my actors are
> race "flying gadgets." The surface I want the number to appear on is much like a
> cone, only not quite, as it's an sPatch model.
>
> Ken wrote:
>
> > Greg M. Johnson wrote:
> > >
> > > My earlier version put the number label on one of the cones in my CSG. The
> > > method I used is the one you described.
> > > In my latest version, I have switched to a sPatch model. It's no longer CSG of
> > > primitives but about 25 bicubic patches.
> > >
> > > I like letting the software do the work. I can then easily change my number
> > > "n" of actors from 15 to 40 with a single keystroke! Furthermoe, I have wasted
> > > HOURS in the past trying to get a bitmap to align with any kind of sense on my
> > > object.
> >
> > You did not say if the numbering system was permanent on the part
> > or just your method of keeping track of what parts go where but there
> > is one possible solution. Instead of using your old CSG trick why not
> > just use a text object with a very thin scale in depth. You could sink
> > it most of the way into the surface of the object you are attaching it
> > to and just leave it there. No CSG and no new technique. It will stick
> > out a very small amount but if you scale it and translate it properly.
> > It would hardly be noticeable unless the light caught it just right or
> > you were focused in tight on that spot with the camera.
> >
> > --
> > Ken Tyler
> >
> > mailto://tylereng@pacbell.net
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