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It's basically a case of coupling scale in the media object with the
density floats/vectors (and/or scattering {}).
Container {
//etc., etc.
media {
//blah, blah
density { rgb <.1,.2,.3> } //increase if scale decreases
}
scale <.5,.5,.5> //decreased scale, reverse if scaling up
}
portelli wrote:
>
> How do you do this. I looked in th edocs but it does not tell you
> much. Is there a float to put somewhere? I tried before the pattern
> type but I get an error.
>
> Jerry wrote:
> >
> > In article <36F2D5BE.F86968D1@pilot.msu.edu>, portelli
> > <por### [at] pilot msu edu> wrote:
> >
> > > Can media only be put in large containers? Large with respect to one
> > >POV unit. Most examples I've seen have large spheres with media in
> > >them. Is there a way to scale down the media or containers? Or do I
> > >have to enlarge everything in my scene?
> >
> > You might end up having to increase the density above 1. Media effects are
> > not unit independent. So if you change the size of your media container,
> > you'll most likely need to change the density. If you make the object
> > bigger, reduce the density; if you make the object smaller, increase the
> > density.
> >
> > I haven't worked with densities above 1, however, and have no idea what
> > that will do.
> >
> > Jerry
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