POV-Ray : Newsgroups : povray.general : How to number objects? : Re: How to number objects? Server Time
12 Aug 2024 05:19:17 EDT (-0400)
  Re: How to number objects?  
From: Greg M  Johnson
Date: 19 Mar 1999 14:30:26
Message: <36F2A526.DFF95262@aol.com>
No, it has a very curvy shape, will be seen from all directions, and the number
should be "permanently" affixed, actually like on a race car. Except my actors are
race "flying gadgets."  The surface I want the number to appear on is much like a
cone, only not quite, as it's an sPatch model.

Ken wrote:

> Greg M. Johnson wrote:
> >
> > My earlier version put the number label on one of the cones in my CSG.  The
> > method I used is the one you described.
> > In my latest version, I have switched to a sPatch model. It's no longer CSG of
> > primitives but about 25 bicubic patches.
> >
> > I like letting the software do the work.  I can then easily change my number
> > "n" of actors from 15 to 40 with a single keystroke! Furthermoe, I have wasted
> > HOURS in the past trying to get a bitmap to align with any kind of sense on my
> > object.
>
>     You did not say if the numbering system was permanent on the part
>  or just your method of keeping track of what parts go where but there
>  is one possible solution. Instead of using your old CSG trick why not
>  just use a text object with a very thin scale in depth. You could sink
>  it most of the way into the surface of the object you are attaching it
>  to and just leave it there. No CSG and no new technique. It will stick
>  out a very small amount but if you scale it and translate it properly.
>  It would hardly be noticeable unless the light caught it just right or
>  you were focused in tight on that spot with the camera.
>
>   --
>   Ken Tyler
>
>   mailto://tylereng@pacbell.net


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.