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I agree, we do this wiht objects all the time... but the camera has to be in the
right location and look at the right location, plus adding any tilts and what not.
That's what makes it a bit more complicated.
Nieminen Mika wrote:
> Josh English <eng### [at] spiritonecom> wrote:
> : the problem with rotating the camera is that you have to place the camera at
> : the origin, rotate it, then translate it.
>
> I really don't see the problem here. You do this with all your objects,
> don't you? Why the camera should be any more difficult?
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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