POV-Ray : Newsgroups : povray.general : how to use the SKY vector for CAMERA? : Re: how to use the SKY vector for CAMERA? Server Time
12 Aug 2024 13:23:04 EDT (-0400)
  Re: how to use the SKY vector for CAMERA?  
From: Josh English
Date: 19 Mar 1999 11:16:19
Message: <36F2789F.B14B7448@spiritone.com>
I agree, we do this wiht objects all the time... but the camera has to be in the
right location and look at the right location, plus adding any tilts and what not.
That's what makes it a bit more complicated.

Nieminen Mika wrote:

> Josh English <eng### [at] spiritonecom> wrote:
> : the problem with rotating the camera is that you have to place the camera at
> : the origin, rotate it, then translate it.
>
>   I really don't see the problem here. You do this with all your objects,
> don't you? Why the camera should be any more difficult?
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.