|
![](/i/fill.gif) |
Without seeing your code or original creations, I suspect that the point
on the creature's body you wish to place this number has a primative
shape (cylinder, sphere, etc.). Simply create the primative, apply your
number and position it appropriately overlapping your creature in the
proper position.
You might want to experiment for "speed" by testing wether your method
of intersection of text and the object works better or simply making a
bitmap with a background that is transparent. (Ie. sometimes you have to
make all those bitmaps!)
Regards,
Robert J Becraft
aka cas### [at] aol com
Greg M. Johnson wrote:
>
> I want each individual object actor[n] to be labelled with the number
> "n" on its body. When my "actor" was CSG of a few primitives, I had a
> sufficiently clever way of doing this: I created an additional object
> slightly larger than my actor, which was the intersection of a text
> object and my actor.
>
> Now that I've converted to a sPatch- modelled object which contains many
> bicubic patches, I suspect that the render time would creep to a halt if
> I used the same technique. Any suggestions on how to do this in the
> pigment? I don't want to make separate bitmaps for each number!
Post a reply to this message
|
![](/i/fill.gif) |