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3ds to POV will perserve textures. It requires uv-mapping, which is part of
uvpov (my custom compile) and the superpatch.
3ds2pov:
http://ourworld.compuserve.com/homepages/thbaier
uvpov:
http://nathan.kopp.com
superpatch:
http://www.twysted.net/PatchStation/suppatch.htm
-Nathan Kopp
J.L.Anderson wrote:
>
> How do you convert .3ds to Povray complete with textures??? Every time I try
> to use 3DWin I seem to only be able to convert to a .odo/.inc file to bring into
> Moray and NO textures come along???
>
> Jon Anderson
>
> Jackie Marin wrote:
>
> > I've found that exproting from .3ds to any usable format is easily doen using
> > 3dwin.
> > Check it out, because .3ds files can now be ported to Povray complete with
> > textures...
> >
> > Ken wrote:
> >
> > > Michael hingley wrote:
> > > >
> > > > does any one know of a utilitie that would convert spatch models to max
> > > > compatible patch objects? I can export models from Spatch to .dxf but it
> > > > gets turned into mesh objects.
> > > > Dave hingley
> > > > (ani### [at] hotmail com)
> > >
> > > Not very likely at all. I recently went looking for a .max to .pov
> > > converter and have been unable to find any such utility. MAX seems
> > > to have little, if any, outside conversion support at the present
> > > time from what I can tell.
> > >
> > > --
> > > Ken Tyler
> > >
> > > mailto://tylereng@pacbell.net
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