|
|
Oh? Hmm, ok.
Ron Parker wrote:
>
> On Wed, 17 Mar 1999 01:26:06 +0100, Spider <spi### [at] bahnhofse> wrote:
> >To reduce memory of the scene, declare a pigment for the spheres, and then call
> >that. This will reduce it grately if you have more advanced scenes.
> >Here's a test.
>
> That's only true for meshes. Each sphere still has a copy of the
> entire texture.
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
Post a reply to this message
|
|