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Stephen Lavedas wrote:
>
> Since the question has been answered I'll leave it alone, but I must say
> that we JUST went over finding the normal to a plane through a point on
> the plane in Linear Algebra last week. I really like a class I can
> apply to thinks I enjoy doing.
>
> Steve
>
Well, it's been a while since I studied it (and I wasn't into POV back
then). So maybe you remember how to accomplish this: given a normal vector
and the distance along that normal (like a plane{}), how can I create a
matrix of, let's say spheres, with their centres lying on that plane?
Should be some kind of reverse-engineering of the cross product, but what?
Margus
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