"John M. Dlugosz" wrote:
>
> re speeding up a textured plane:
>
> Instead of letting the effect go all the way out to the horizon, intersect
> it with a sphere to make a circle of textured ground just for the forgound
> and mid-field. Then put a simpler plane around that for the distant
> background, if it's even necessary at all (your horizon will be lower
> without it).
Actually, I've turned to using a disc now.. the horizon becomes a bit "strange"
but the effects are nice. and the render is faster.
--
//Spider
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);
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