|
|
Johannes Hubert wrote:
>
> To support Roland I have assembled a little example and posted it in
> povray.binaries.images.
I did it as well. Source in povray.text.scene-files.
> It shows that B/W rendering is *totally* possible directly from POV-Ray
> without any postprocessing that would violate the IRTC rules.
Mine as well.
> Now, somewhere else Kyle wrote that he actually wanted to achieve an
> "old-style/western-like" B/W look. That would probably mean a more
> brownish/yellowish, probably even scratched and "weathered" look, and *that*
> is a totally different story ;-)
Nope, just change the formulae a bit, modify to enchance the R+G Values in the
creation. Will work just FINE.
--
//Spider
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);
Post a reply to this message
|
|