POV-Ray : Newsgroups : povray.general : Rendering in B&W? : Re: Rendering in B&W? Server Time
12 Aug 2024 17:10:25 EDT (-0400)
  Re: Rendering in B&W?  
From: Kyle
Date: 12 Mar 1999 22:10:57
Message: <36E9D725.1EAB8215@geocities.com>
Oh don't worry, I realized that early on.  I'm only planning on using
one white light anyway.  If I do happen to add more they will definately
be white also.  That would be WAY too hard to try to compensate for
different light colors and probably far out of my league as well.
		Kyle

Lance Birch wrote:
> 
> I hate to tell you this but Ken is wrong, the result CANNOT be the same.
> For example, if you have a yellow sphere, a red light to the left, a blue
> light to the right, after rendering and converting to greyscale the result
> with NOT be the same as converting the colours to grey first and then
> rendering.  (As the converted lights will not react the same way with the
> objects because they no longer obey colour laws of wavelength, they all have
> mono-wavelengths)
> 
> --
> Lance.
> 
> ---
> For the latest 3D Studio MAX plug-ins, images and much more, go to:
> The Zone - http://come.to/the.zone


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