POV-Ray : Newsgroups : povray.general : Rendering in B&W? : Re: Rendering in B&W? SOLUTION!? Server Time
12 Aug 2024 19:34:52 EDT (-0400)
  Re: Rendering in B&W? SOLUTION!?  
From: Ken
Date: 12 Mar 1999 21:49:40
Message: <36E9D168.DA506B1B@pacbell.net>
Lance Birch wrote:
> 
> NO NO NO!!!  It DOESN'T WORK!!!
> 
> Ken, have you tried a red light source on a red and white sphere lately?
> I'd like you to try making that in greyscale...  This is the point I missed
> in my first post and I really should have pointed it out earlier.  Remember,
> because the light sources can be different colours, the surfaces of objects
> will react in different ways.  Like a blue shere will look different under
> red light... and another coloured sphere under the same light will look
> different again.  If you convert the lights to just intenisties (which is
> what you're suggesting) the surfaces won't react differently so the objects
> won't appear realistic.
> 
> Remember, the problem lies in the wavelengths.
> 
> --
> Lance.

YES YES YES ! IT DOES TOO WORK !!!!!

 By my will,
 My will alone,
 I set my mind in motion...

   Grey is grey is grey is grey and you can't turn it red or blue in a
 grey world.
   It's the artistic interpretation of the colors applied to the medium
 that will make it work and the physics of are not important to the the
 minds interpretation of the colors. If I have an object I want colored
 a certain way THAT is physical reality. If I have to match the grey
 colors in a black and white photo then there may be an issue but only
 if I choose to make an issue out of it. Fact is with art you don't
 have to care about physical reality. Show me a painting by one of
 the "Masters" that really looks like a 3D human were standing there.
 I have yet to see one.

  Get my point or should I rationalize it a bit more for you ?

 -- 
 Ken Tyler

 mailto://tylereng@pacbell.net


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