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Didn't somebody post a POV ray file that converted from RGB to HSB and HSV...
those would probably be most helpful in created a B&W image.
Stephen Lavedas wrote:
> One method would be to use the hue and intensity values of the color to
> form the grey scale value of that color, and then render the grey scale
> colors. Perhaps applying a greyscale equation to your pigments?
>
> Steve
>
> Nieminen Mika wrote:
> >
> > Ken <tyl### [at] pacbellnet> wrote:
> > : Anyway My solutions was of course to use shades of gray for all objects
> > : in the scene.
> >
> > How do you model this:
> >
> > Three objects: One is yellow, one is cyan and one is white.
> > Two light sources: One is red and the other is blue.
> > Of course the red light source only illuminates the yellow and the white
> > object while the blue light source only illuminates the cyan and also
> > the white object.
> > I want this image in b/w.
> >
> > --
> > main(i,_){for(_?main(i+1,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[--i]
> > ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
--
Josh English
eng### [at] spiritonecom
www.spiritone.com/~english
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