POV-Ray : Newsgroups : povray.general : Rendering in B&W? : Re: Rendering in B&W? Server Time
12 Aug 2024 13:15:12 EDT (-0400)
  Re: Rendering in B&W?  
From: Josh English
Date: 12 Mar 1999 13:51:18
Message: <36E9627E.53133862@spiritone.com>
Didn't somebody post a POV ray file that converted from RGB to HSB and HSV...
those would probably be most helpful in created a B&W image.


Stephen Lavedas wrote:

> One method would be to use the hue and intensity values of the color to
> form the grey scale value of that color, and then render the grey scale
> colors.  Perhaps applying a greyscale equation to your pigments?
>
> Steve
>
> Nieminen Mika wrote:
> >
> > Ken <tyl### [at] pacbellnet> wrote:
> > : Anyway My solutions was of course to use shades of gray for all objects
> > : in the scene.
> >
> >   How do you model this:
> >
> >   Three objects: One is yellow, one is cyan and one is white.
> >   Two light sources: One is red and the other is blue.
> >   Of course the red light source only illuminates the yellow and the white
> > object while the blue light source only illuminates the cyan and also
> > the white object.
> >   I want this image in b/w.
> >
> > --
> > main(i,_){for(_?main(i+1,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[--i]
> > ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/

--
Josh English
eng### [at] spiritonecom
www.spiritone.com/~english


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