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Nieminen Mika wrote:
>
> I started another page with the same idea of the VFAQ page: The
> common misunderstandings page. The intention of the page is to clear up
> some common misunderstanings people have about computer related things
> (mainly about topics related with povray, graphics, etc). The page has
> only one entry right now, which is a very good example of what I mean.
> Wrong allegations and correct information about them is very welcome.
> I'll add a link to the page from the VFAQ page if/when I get some more
> entries.
Mis-whatevers:
Q.) Why don't they implement a modeling interface into Pov-Ray
A.) Pov-Ray is a rendering engine. This means it is designed to read a
text based scene discription language and output an image for it.
The programming work to keep this working bug free and adding
features at regular intervals takes a lot time and energy by the all
volunteer programming team. Adding a modeling interface would add to
their aleady heavy workload and the progam was never written to be a
modeling program anyway. There are numerous modeling programs already
available that are designed with the sole purpose of providing a
graphical modeling interface to Pov so it really isn't neccessary for
the programming team to think about adding one.
And... or...
Q.) Why can't I use 3ds, dxf, vrml, or whatever models directly without
having to convert them to triangles first ?
A.) ?
For Ron Parker:
Q.) If I just add the inverse keyword to my triangle meshes shouldn't they
work in csg operations ?
A.) ?
--
Ken Tyler
mailto://tylereng@pacbell.net
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