|
|
Suggestions for additional topics include:
1. Why raytracers cannot do caustics :
I spent probably 10 hours experimenting with Corel Dream3D trying to get
caustics in an underwater scene by placing refractive, bumpy glass things in
front of my light source. I was cursing the shareholders of Corel Corp when
I just didn't understand raytracing.
2. Why raytracers cannot make a "homemade" spotlight:
When I first got POV, I probably spent about 10 hours trying to make my own
spotlight with a reflective surface on a parabolic shape and a point light
source in it. Again, I didn't understand how raytracers worked...
3. Explain compression in the MPEG format by giving exhaustive examples.
This is probably a bit more work, but is still a slight source of confusion.
Nieminen Mika wrote:
> I started another page with the same idea of the VFAQ page: The
> common misunderstandings page. The intention of the page is to clear up
> some common misunderstanings people have about computer related things
> (mainly about topics related with povray, graphics, etc). The page has
> only one entry right now, which is a very good example of what I mean.
> Wrong allegations and correct information about them is very welcome.
> I'll add a link to the page from the VFAQ page if/when I get some more
> entries.
> The page can be found at:
>
> http://iki.fi/warp/misunderstandings/
>
> --
> main(i,_){for(_?main(i+1,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[--i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
|