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Andrew Cocker wrote:
>
> Hi all,
>
> On the subject of feature requests..is there an official channel for sugestions?
>
> Anyway, what I'd really, really like to see is this:
> Instead of a pigment and color_map only affecting the surface of the object, I'd
like to
> see the possibility that the texture could physically *eat away* the object wherever
a
> specific keyword is used as a color_map entry ie erode. As I understand it,
procedural
> textures exist in 3d space anyway, but are only seen where the surface of the object
is,
> so perhaps this feature could be implemented easily?
>
> ----------
> Andy
I think this is mostly what displacement mapping does. It's actually
quite a resource hog AFAIK. I think BMRT can do it.
I might be wrong but that's just human :)
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