POV-Ray : Newsgroups : povray.general : [![![!READ ME!]!]!] : Re: [![![!READ ME!]!]!] Server Time
12 Aug 2024 07:26:12 EDT (-0400)
  Re: [![![!READ ME!]!]!]  
From: Margus Ramst
Date: 11 Mar 1999 05:22:37
Message: <36E7996D.6A80942F@peak.edu.ee>
Strangely enough, I discovered POV-Ray through Moray. I don't remember where
I got it (Moray) from, but it had this great cow model that I wanted to
render... Hold on... What's this? "Please specify your POV-Ray directory"?
What?! I didn't get it. So I dropped Moray. But some time later I noticed
POV-Ray on a CD. And the rest, as they say, is history...
In my opinion, there are two faculties where POV really excels. First is the
procedural generation of scenes. Few 3D packages have scripting languages
for doing this.
Second is the rendering itself. While I have not seen all the renderers in
existence, I feel pretty sure in saying this: provided that you manage to
model the scene, POV can render the scene with more realism / syrrealism
than most other renderers.
The volumetric effects are the most powerful I have seen anywhere (although
difficult to control). Advanced reflection functions, dispersion, true
caustics, isosurfaces - those are just a few "unofficial" features that will
hopefully find their way into the official POV-Ray. And who knows what the
POV-Team has in store...
In short, I am happy that I discovered POV-Ray. I have used it for quite a
while, but mastering it is still a long way off (and yet I consider myself a
fast learner). The fun never ends...

Well, here's a bit of blabbing for ya. 2 cents/page retail price. Allowances
apply to shipments in bulk.

Margus


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