POV-Ray : Newsgroups : povray.general : [![![!READ ME!]!]!] : Re: [![![!READ ME!]!]!] Server Time
12 Aug 2024 07:28:46 EDT (-0400)
  Re: [![![!READ ME!]!]!]  
From: Bob Hughes
Date: 11 Mar 1999 03:46:26
Message: <36E7829D.55A56598@aol.com>
My sentiments exactly.

Don't think of that POV user world map I've got is all there is to the
POV-Ray people of the planet either. As anyone might guess there are
many, many more than that. I often wondered how everyone found POV-Ray
to begin with, probably a lot like me. Through interest in 3D computer
modeling/graphics and looking around at all the various raytracers
online. I first encountered raytracing by way of a commercial program at
a local computer software store. 3D Design Plus 2.0, which said on the
box "New Ray Tracing and Dimensioning Features" in one of those little
look-at-me stamps on the front amidst the usual cone, sphere, etc.
objects with flat textures applied, no normals far as I recall. Then
online I began the search for more of such programs because no one had
any at the stores. Polyray was discovered and soon after POV-Ray (thank
God!).
Only thing that really keeps me from moving away from POV-Ray, I'm
almost ashamed to say, is it's price. I suppose if I had the money I
would be using 3D Studio or one of many other programs to 'ray trace'
instead. Then again maybe not. Other all-in-one packages always seem to
lack in something and the plug-in-as-you-go method programs look as
though they function about the same as POV-Ray. No incentive to use any
other then. Of course, this is really subject to what one sees fit as
their desired medium to work in I think too.

Thanks to all you peers from me too.


Anthony Bennett wrote:
> 
> I used that header to call your attention, and now that I have it I want
> to say a few things.
> 
> @ I wish all the POV team the best in anything they do. We would not be
> together the way we are without them. God bless you people.
> @ I truly admire and respect each and every one of the artists,
> animators, mathematicians, physicists, normal-peoples, and those that
> fall into the category 'all-of-the-above', who have graced the pages of
> this newsgroup with all their help, inspiration, and works which keep us
> interested in this phenomenon known as POV-Ray.
> @ I am glad I chose POV-Ray over the competition, 3DS Max, Truespace,
> Lightwave, Bryce, etc., which I had every chance in the world to pirate
> from multiple sources. I am glad I chose the good one.
> @ I'm glad I kept on coming here, or else I would have been in the dark
> about all these developements.
> @ I feel we now have a truly complete set of plug-ins in the include
> files which have appeared over time. Let's look over the list of what we
> have: lens flares/effects, splines, clock modifiers, object
> exploders/benders, fur/grass/fuzz, water, cloth, particle systems,
> extruding/lofting, sprays, galaxies, links, trees, mesh animation, and I
> could go on and on. This is very cool. We have nothing to envy from the
> big packages. Nothing can stop our creative power.
> 
> That's all I had to say. Reflect on each point a bit. Be greatful. Keep
> working like you do. Improve. Expand. Make the community proud of what
> it represents.
> 
> Have a nice day. =)

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
 mailto:inv### [at] aolcom?PoV


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