POV-Ray : Newsgroups : povray.general : [![![!READ ME!]!]!] : Re: [![![!READ ME!]!]!] Server Time
12 Aug 2024 07:18:43 EDT (-0400)
  Re: [![![!READ ME!]!]!]  
From: Kyle
Date: 10 Mar 1999 15:37:16
Message: <36E6D7DB.9F686BA9@geocities.com>
AMEN!! To that brother.  You've inspired me.  I think next month I will
attempt to enter the IRTC (for the first time).  I will pool all of my
resources and let my creative energy loose.  Wish me luck.  
		Kyle


Anthony Bennett wrote:
> 
> I used that header to call your attention, and now that I have it I want
> to say a few things.
> 
> @ I wish all the POV team the best in anything they do. We would not be
> together the way we are without them. God bless you people.
> @ I truly admire and respect each and every one of the artists,
> animators, mathematicians, physicists, normal-peoples, and those that
> fall into the category 'all-of-the-above', who have graced the pages of
> this newsgroup with all their help, inspiration, and works which keep us
> interested in this phenomenon known as POV-Ray.
> @ I am glad I chose POV-Ray over the competition, 3DS Max, Truespace,
> Lightwave, Bryce, etc., which I had every chance in the world to pirate
> from multiple sources. I am glad I chose the good one.
> @ I'm glad I kept on coming here, or else I would have been in the dark
> about all these developements.
> @ I feel we now have a truly complete set of plug-ins in the include
> files which have appeared over time. Let's look over the list of what we
> have: lens flares/effects, splines, clock modifiers, object
> exploders/benders, fur/grass/fuzz, water, cloth, particle systems,
> extruding/lofting, sprays, galaxies, links, trees, mesh animation, and I
> could go on and on. This is very cool. We have nothing to envy from the
> big packages. Nothing can stop our creative power.
> 
> That's all I had to say. Reflect on each point a bit. Be greatful. Keep
> working like you do. Improve. Expand. Make the community proud of what
> it represents.
> 
> Have a nice day. =)


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