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Yeah, that helps, but the webiste I was looking at (and didn't have the URL
fer earlier) is at www.erols.com/vansickl/ and it mentions that matrices are
multiplied together during parsing so multiple transformations are handled
at roughly the same speed. It is mostly academic at this point, but I would
like to see how they are combined... I suppose I could do a lot of
experimentation. Thanks,
Josh
Gordon wrote:
> As far as I can figure, it does. Have a look at the scene language help
> under Matrix. It explains exactly what the maths is. You should look up
> homogeneous coordinates in your texts.
>
> Good Luck
> Gordon
> <gbe### [at] birdcameroncomau>
>
> Josh English wrote in message <36E5C8D2.9C179299@spiritone.com>...
> >I was reading a web site that explained the way the Matrix command
> >works, but it intentionally disregarded the math behind it. I was
> >wondering if POV-Ray used normal matrix mulitplication or if it used
> >another algorithm for translating things. If I were to pick up my old
> >high school textbooks and brushed up on matrixes there, would I get the
> >same results as POV-Ray?
> >
> >Thanks,
> >
> >Josh
> >
--
Josh English
eng### [at] spiritonecom
www.spiritone.com/~english
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