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Hey, Gimp is Great, Look above for my posts on the win32 compile of GIMP. it's
buggy, but it is :-)
Mark Gordon wrote:
>
> What platform are you using? What programming languages do you know?
>
> I haven't had the time to look into it too closely, but I get the
> distinct impression that the GIMP would be an excellent tool for
> generating height fields, especially if you wanted to be able to script
> changes to them. It a Unix application, though, and I believe the
> built-in scripting support is built around Scheme, which is not the
> first language most people learn. Still, I should think it would be
> easier to learn Scheme than to build a new app from scratch.
>
> Ignore the bit in the Halloween documents about the GIMP being not much
> more than Paint. It doesn't look like much at first glance, but there's
> a great deal beneath the surface.
>
> Stephen Lavedas wrote:
> >
> > Well, it seems that recently I have enjoyed tackling "challenges" in
> > POVRay more than creating scenes. I'm sure I'll go back to making
> > images that do more than demonstrate my code at some point, but I
> > recently had a little brainstorm (like 2 minutes ago). My brainstorm
> > involves the object of the day (for those of you who somehow didn't see
> > Ken's posts that would be the heightfield) and the idea of controlling
> > it more specifically (for instance animating waves?) I realized that,
> > (and maybe I've just missed when people started using this) morphing is
> > the answer. Heighfields are built off of 2D images. Now it is possible
> > to morph a single image with itself, just using control lines. This is
> > the method I would suggest, the question is, are we content with the
> > current morphing software, or should I spend some time playing with
> > making a util specifically for heightfields?
> >
> > Steve
>
> --
> Mark Gordon
> mtg### [at] mailbagcom
> http://www.mailbag.com/users/mtgordon/index.html
>
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> GCS/S d-- s-:+> a- C++ UA+$ UH+$ UO+ $US+ $UL++++ P+++ L++(+++) E W++ N+
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--
//Spider
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);
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