|
|
From the little I read, it seems that interior to POVRay, the only way
this could work would be if the heightfield were converted to a mesh and
then the mesh points operated on. If you are going to work external to
POVRay, well, the code is already written isn't it?
Steve
Ken wrote:
>
> Stephen Lavedas wrote:
> >
> > Well, it seems that recently I have enjoyed tackling "challenges" in
> > POVRay more than creating scenes. I'm sure I'll go back to making
> > images that do more than demonstrate my code at some point, but I
> > recently had a little brainstorm (like 2 minutes ago). My brainstorm
> > involves the object of the day (for those of you who somehow didn't see
> > Ken's posts that would be the heightfield) and the idea of controlling
> > it more specifically (for instance animating waves?) I realized that,
> > (and maybe I've just missed when people started using this) morphing is
> > the answer. Heighfields are built off of 2D images. Now it is possible
> > to morph a single image with itself, just using control lines. This is
> > the method I would suggest, the question is, are we content with the
> > current morphing software, or should I spend some time playing with
> > making a util specifically for heightfields?
> >
> > Steve
>
> Kind of funny that you bring this up. I ran across some old
> C code the other day that has to do with image creation for
> use in a HF wave generating routine. I have been busy the last
> couple of days and just haven't had a chance to approach one of
> you programmer types to see if it was possible to impement this
> application for Pov.
>
> For further consideration and an explanation of the process visit
> the the following link:
>
> ftp://wuarchive.wustl.edu/graphics/graphics/misc/wave/README
>
> The source code can be seen at:
>
> ftp://wuarchive.wustl.edu/graphics/graphics/misc/wave
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
Post a reply to this message
|
|