POV-Ray : Newsgroups : povray.general : An Idea : Re: An Idea Server Time
12 Aug 2024 07:23:48 EDT (-0400)
  Re: An Idea  
From: Stephen Lavedas
Date: 6 Mar 1999 23:18:12
Message: <36E1FE5A.BF8C6249@virginia.edu>
From the little I read, it seems that interior to POVRay, the only way
this could work would be if the heightfield were converted to a mesh and
then the mesh points operated on.  If you are going to work external to
POVRay, well, the code is already written isn't it?

Steve


Ken wrote:
> 
> Stephen Lavedas wrote:
> >
> > Well, it seems that recently I have enjoyed tackling "challenges" in
> > POVRay more than creating scenes.  I'm sure I'll go back to making
> > images that do more than demonstrate my code at some point, but I
> > recently had a little brainstorm (like 2 minutes ago).  My brainstorm
> > involves the object of the day (for those of you who somehow didn't see
> > Ken's posts that would be the heightfield) and the idea of controlling
> > it more specifically (for instance animating waves?)  I realized that,
> > (and maybe I've just missed when people started using this) morphing is
> > the answer.  Heighfields are built off of 2D images.  Now it is possible
> > to morph a single image with itself, just using control lines.  This is
> > the method I would suggest, the question is, are we content with the
> > current morphing software, or should I spend some time playing with
> > making a util specifically for heightfields?
> >
> > Steve
> 
>     Kind of funny that you bring this up. I ran across some old
>   C code the other day that has to do with image creation for
>   use in a HF wave generating routine. I have been busy the last
>   couple of days and just haven't had a chance to approach one of
>   you programmer types to see if it was possible to impement this
>   application for Pov.
> 
>   For further consideration and an explanation of the process visit
>   the the following link:
> 
>   ftp://wuarchive.wustl.edu/graphics/graphics/misc/wave/README
> 
>   The source code can be seen at:
> 
>   ftp://wuarchive.wustl.edu/graphics/graphics/misc/wave
> 
> --
> Ken Tyler
> 
> mailto://tylereng@pacbell.net


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