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What platform are you using? What programming languages do you know?
I haven't had the time to look into it too closely, but I get the
distinct impression that the GIMP would be an excellent tool for
generating height fields, especially if you wanted to be able to script
changes to them. It a Unix application, though, and I believe the
built-in scripting support is built around Scheme, which is not the
first language most people learn. Still, I should think it would be
easier to learn Scheme than to build a new app from scratch.
Ignore the bit in the Halloween documents about the GIMP being not much
more than Paint. It doesn't look like much at first glance, but there's
a great deal beneath the surface.
Stephen Lavedas wrote:
>
> Well, it seems that recently I have enjoyed tackling "challenges" in
> POVRay more than creating scenes. I'm sure I'll go back to making
> images that do more than demonstrate my code at some point, but I
> recently had a little brainstorm (like 2 minutes ago). My brainstorm
> involves the object of the day (for those of you who somehow didn't see
> Ken's posts that would be the heightfield) and the idea of controlling
> it more specifically (for instance animating waves?) I realized that,
> (and maybe I've just missed when people started using this) morphing is
> the answer. Heighfields are built off of 2D images. Now it is possible
> to morph a single image with itself, just using control lines. This is
> the method I would suggest, the question is, are we content with the
> current morphing software, or should I spend some time playing with
> making a util specifically for heightfields?
>
> Steve
--
Mark Gordon
mtg### [at] mailbagcom
http://www.mailbag.com/users/mtgordon/index.html
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