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Unfortunately, rotating the camera still does not allow you to set or change the
other angle.
Josh's method will work, but I'm not sure what math you would need to calculate
method outlined in the POV documentation of setting the Angle vector for the
horizontal angle, setting the Right vector to the desired ratio is pretty
vector would be set to 1 (instead of 1.3333). After that, all you need to do,
is change the rendering pixel height & width to the same number - like +H400
+W400.
Thanks to all who replied!
Tony Vigil
Nieminen Mika wrote:
> Tony Vigil <tvi### [at] emc-inccom> wrote:
> : Is there a way to modify the vertical camera angle?
>
> I think that the easiest way is just rotating the camera instead of
> playing with the sky vector.
>
> --
> main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
> *_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp -*/
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