Here is the mesh extruder macro I was talking about in my answer to
Ingo. It takes a spline and extrudes it along another one. It is
possible to change the resolution of the mesh, and there is a preview
mode that uses spheres.
Hint : modifiy the macro and replace the triangles by primitives, and it
works a little like the famous (and much better done of course) mesh
deformation macros by Chris Colefax.
I hope it's clean (and clear) enough though.
Have fun
Gilles Tran
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