POV-Ray : Newsgroups : povray.general : Inverse Kinematics, etc.... : Re: Inverse Kinematics, etc.... Server Time
12 Aug 2024 11:22:40 EDT (-0400)
  Re: Inverse Kinematics, etc....  
From: Margus Ramst
Date: 25 Feb 1999 03:32:19
Message: <36D50A92.8B882231@peak.edu.ee>
BC wrote:
> 
> I actually really enjoy the challenge of working around the limits of the
> language. But maybe I'm a masochist.
> 

To a certain point, it's fun. From then on, it's tedious and just plain
impractical. Some projects I've worked on have required very extensive and
very dynamic data processing, tens of thousands of data lookups and
stores. Thank God (or the POV team) for arrays - but these are useless for
animation.
Mine may be an extreme case, but I'd rather just specify an offset to the
read/write. This shouldn't be too difficult to implement (and is one of
the top items in my wishlist).

Margus


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.