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Josh,
Thank you for your input.
Actually, as usual, I mentally grasped the information within the POV
documentation just after I sent my original message.
I just set the Angle Vector to the desired width, and changed the Right
Vector to change the hieght ratio to taste.
duhhhhhhhhhhhh!
Tony
Josh English wrote:
> Tony Vigil wrote:
>
> > Is there a way to modify the vertical camera angle?
>
> Kinda Sorta... to be glib about it. You can adjust the "up" vector to
> include more sky. Rendering teh default Sample file of a sphere with a
> radial pigment and add "up <0,2,0>" to the camera definition (but before
> the look_at statement" the ball will appear squashed.
>
> --
> Josh English
> eng### [at] spiritonecom
> www.spiritone.com/~english
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