POV-Ray : Newsgroups : povray.general : Vertical Camera Angle : Re: Vertical Camera Angle Server Time
12 Aug 2024 09:26:56 EDT (-0400)
  Re: Vertical Camera Angle  
From: Tony Vigil
Date: 24 Feb 1999 19:59:41
Message: <36D4A260.5940F431@emc-inc.com>
Josh,

Thank you for your input.

Actually, as usual, I mentally grasped the information within the POV
documentation just after I sent my original message.

I just set the Angle Vector to the desired width, and changed the Right
Vector to change the hieght ratio to taste.

duhhhhhhhhhhhh!

Tony

Josh English wrote:

> Tony Vigil wrote:
>
> > Is there a way to modify the vertical camera angle?
>
> Kinda Sorta... to be glib about it. You can adjust the "up" vector to
> include more sky. Rendering teh default Sample file of a sphere with a
> radial pigment and add "up <0,2,0>" to the camera definition (but before
> the look_at statement" the ball will appear squashed.
>
> --
> Josh English
> eng### [at] spiritonecom
> www.spiritone.com/~english


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.