Ken wrote:
>
> For skin textures I go with image maps. There are some really good
> textures available that not only give correct skin tone but enough
> variation to seem real. The additional use of normals to add pitting
> and such is useful as well. Trying to get individual hair folicles is
> best left to the supercomputer user. I think stuff like fine wrinkles
> and creases need to be addressed at the object level and not relied
> upon as a texture feature. Height fields offer a lot of flexibility
> that few people utilize to their fullest extint. I think this comes
> from the lack of knowledge most people have at making workable images
> to be used for the height field.
> For human and inhuman skin textures there are a couple of sites that
> offer some selection in this regard. I posted a resource list a couple
> of months ago that have sites related to these types of textures and
> available for free.
>
> --
> Ken Tyler
>
Due to the inhuman work of searching through all your postings I found
it:
22nd November 1998: Image_Map Textures
(Ken, you really should start a website! I was lucky that you didn't put
that one into a reply :-) Do you need help?)
The links look really promising!
Thank you!
I still wonder if this effect could be reached by procedural textures?
Marc
--
Marc Schimmler
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