POV-Ray : Newsgroups : povray.general : Inverse Kinematics, etc.... : Re: Inverse Kinematics, etc.... Server Time
12 Aug 2024 11:20:34 EDT (-0400)
  Re: Inverse Kinematics, etc....  
From: The Crazy Mule
Date: 24 Feb 1999 04:57:51
Message: <36D3CC5E.7AB1E450@paradise.net.nz>
Anthony Bennett wrote:
> 
> > I've been browsing this. Good tutorials and examples. You can even download
> > them as zip files. Very good indeed. Translating the pseudo code to POV
> > script would be a bit harder though. Would better fit in a patch or two
> > (cloth, gel, etc.).
> >
> 
> I think that the Inverse Kinematics could be converted into a macro (I have no
> idea how, I just guess that it could). A patch with these things would be
> extremely cool. The spherical heightfields would be interesting too.

Putting IK into a macro, and a great many other things, are currently
inefficient in POVRay w/ animations as for each you need to recalculate
everything from the start of the animation.  Does anyone know of a patch (or is
someone interested in making one) where you can have global variables, that hold
their value from frame to frame?
-- 
Sam
    mailto:smi### [at] paradisenetnz
    http://www.geocities.com/SiliconValley/Horizon/4152/

"Someday we'll look back on this moment and plow into a parked car." 
  -- Evan Davis


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