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Anthony Bennett wrote:
>
> > I've been browsing this. Good tutorials and examples. You can even download
> > them as zip files. Very good indeed. Translating the pseudo code to POV
> > script would be a bit harder though. Would better fit in a patch or two
> > (cloth, gel, etc.).
> >
>
> I think that the Inverse Kinematics could be converted into a macro (I have no
> idea how, I just guess that it could). A patch with these things would be
> extremely cool. The spherical heightfields would be interesting too.
Putting IK into a macro, and a great many other things, are currently
inefficient in POVRay w/ animations as for each you need to recalculate
everything from the start of the animation. Does anyone know of a patch (or is
someone interested in making one) where you can have global variables, that hold
their value from frame to frame?
--
Sam
mailto:smi### [at] paradisenetnz
http://www.geocities.com/SiliconValley/Horizon/4152/
"Someday we'll look back on this moment and plow into a parked car."
-- Evan Davis
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