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Hi
i Think in POV-Code it have to look like this
object { Statue
texture { Your Primary Texture } // Some Stone Thing
texture {
spherical
turbulence 0.3
color_map {
[ 0 color White filter 1 ] // could be possible that you have to
change those too for the right direction, i always forget
[ 1 color Gray50 filter 0.75] // the way they should be arranged
:-)
}
}
}
put this as an texture above your others, and adjust the scaling, so that
the outer areas are only the original texture color
and the inner carves of the Statue look a bit darker and maybe dirty. ( i
hope this is what you wan't )
greetings Lars
"John M. Dlugosz" schrieb:
> Lars W. wrote in message <36D1DDD1.F6904A0D@snafu.de>...
> > any texturing Feature
> >onto the Statue you can find in Povray, that makes allways a good look.
>
> I don't understand what you mean.
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