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I started with a look at what _could_ be done(a frineds images) and then
decied on a scene. I made some tries, discarded the scene, took another
one and so on..
I usually spawn ideas, try to make something, then, once I've found out
how, I dump the idea. It's no longer of interest. I know, I behave like
a child, and I love it :-)
I now prefer to take an idea, a scene, break it into parts, place the
pices roughly(using cylinder/box/sphere) to get an idea of it, then
strat modelling/creating one of the items, in a separate file, make a
#macro or #declare for it, then including it and going to the next. (I
got this approach from learning more PSP than I wanted)
well, everyone to their own. and, no, I never did a chess set. But I did
a graveyard.... :-)
--
//Spider
( spi### [at] bahnhof se ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);
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