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Take a look at my macro for creating a sphere with Torii (in
text.scene-files) it isn't perfect, but should give you a start.
Steve
Andrew Cocker wrote:
>
> Hi all,
>
> I'm not sure how to describe what I want to be able to do, but I'll try.
> Lets say that I create, by CSG, a shape that can be described thus:
> Start with a sphere. On the surface, describe a square equivalent to 18 degrees of
the
> entire sphere, then narrow it until at the centre it becomes zero. What I'm trying
to
> describe is a segment or wedge.
> What I want to know is..what is the math that would allow me to reconstruct a sphere
out
> of these pieces. I could type each rotation by hand, but I want to be able to apply
random
> scaling with regards to the radius of the sphere that each segment originates from.
By
> that I mean that one segment could have come from a sphere with radius 1, while
another
> could have come from a sphere with radius 1.4 etc...so the end result would be a
sphere
> made up of segments varying in height, but all being 18 degrees of the entire
surface.
>
> I apologise if my explanation is unclear. If you don't understand, then let me know
and
> I'll try again. This sounds to me like a candidate for a macro ( but I don't at the
moment
> know where to begin ). My main problem is that I can't work out how to make sure
every
> space is occupied by a segment. Although it would probably look good if not every
space
> *was* occupied.
>
> Thanks in advance if anyone can come up with any suggestions.
>
> Andy
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