POV-Ray : Newsgroups : povray.general : Improving POV-Ray. : Re: Improving POV-Ray. Server Time
12 Aug 2024 19:37:21 EDT (-0400)
  Re: Improving POV-Ray.  
From: Spider
Date: 19 Feb 1999 18:01:13
Message: <36CDAB97.BB1FCE4D@bahnhof.se>
Have to come in here a bit.
I've spent some time coding(a few years, more or less) and I have tried
most of the languages avaiable, Mostly the larger common ones. As I have
a friend, who is Asm addicted, as well as a C-coder, I took part of his
examples. using the borland c compiler, not the best, not the worst, he
made a simple algorithm to change a string in certain ways, first in C,
then in asm. After that, we peeked at the asm output that the compiler
made. it was some 400% larger both in code and instrucioon wise.(don't
ask details, I don't remember).

This gives, together with most specific ideas, that a smaller
function/code-pice is very much more effective in ASM than In any
language, and that is where asm code would give the best results, in
smaller, commonly used functions.


-- 
//Spider 
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);


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