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Genesis Toolkit by Schrammel can do this. Check here:
http://www.rhein-ruhr.de/~schrammel/index.htm
Robert J Becraft wrote:
>
> I would like to see something that allowed me to define a heightfield as a
> CSG, then using that as a target, create a function that given an X,Z
> coordinate in the heightfield would return the Y value for that point.
> This out of all the modifications that could be made to POV would be the
> greatest improvement in my mind.
>
> Imagine,all those people who have contributed grass renders... you take your
> grass stalks and place them approriately on a gently rolling heightfield.
> Every one of them is placed at the right height irregardless of the point on
> the heightfield it is generated.
>
> You could randomly place any object on a heightfield at exactly the correct
> height without trial and error on every object. For my specialty, cities
> could be generated rolling across a heightfield with buildings placed
> correctly in any position on that heightfield without fear of the dreaded
> "floating-box" syndrome or the "melted-to-low" oops.
>
> Regards,
> Robert J Becraft
> aka cas### [at] aolcom
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
mailto:inv### [at] aolcom?PoV
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