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Thanks, but now I don't get to struggle with that alone, darn it all ;)
ingo wrote:
>
> An example of camera shearing for perpective correction. Put -uv in the
> commandline when transforming the camera.
>
> light_source {
> <500, 500,-500>
> color rgb <1, 1, 1>
> }
>
> #declare Shear= transform {
> matrix < 1, 0, 0,
> 0, 1, 0.3333,
> 0, 0, 1,
> 0, 0, 0 >
> }
>
> camera {
> location <0.0, 0.01,-1.5>
> look_at <0.0, 0.50, 0.0>
> angle 95
> // transform Shear
> }
>
> plane
>
> y, 0
> texture {
> pigment {
> checker color rgb <1, 1, 1> color rgb <0, 0, 1>
> scale 0.25
> }
> }
> }
> box {
> <-0.5,0,-0.5>,<0.5,1,0.5>
> pigment {rgb 1}
> }
> box {
> <-0.5,0,-0.5>,<0.5,1,0.5>
> scale 0.5
> translate <0.75,0,-0.5>
> pigment {rgb 1}
> }
>
> --
> Met dank aan de muze met het glazen oog.
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
mailto:inv### [at] aol com?PoV
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