POV-Ray : Newsgroups : povray.general : paralell lines and fisheyes : Re: paralell lines and fisheyes Server Time
12 Aug 2024 19:32:11 EDT (-0400)
  Re: paralell lines and fisheyes  
From: Bob Hughes
Date: 19 Feb 1999 06:16:34
Message: <36CD47ED.E7DF453F@aol.com>
Thanks, but now I don't get to struggle with that alone, darn it all ;)


ingo wrote:
> 
> An example of camera shearing for perpective correction. Put -uv in the
> commandline when transforming the camera.
> 
> light_source {
>   <500, 500,-500>
>   color rgb <1, 1, 1>
> }
> 
> #declare Shear= transform {
>    matrix <  1,  0,  0,
>                    0,  1,  0.3333,
>                    0,  0,  1,
>                    0,  0,  0 >
> }
> 
> camera {
>   location  <0.0, 0.01,-1.5>
>   look_at   <0.0, 0.50, 0.0>
>   angle 95
>    //    transform Shear
> }
> 
> plane
> 
>   y, 0
>   texture {
>     pigment {
>         checker color rgb <1, 1, 1> color rgb <0, 0, 1>
>         scale 0.25
>     }
>   }
> }
> box {
>   <-0.5,0,-0.5>,<0.5,1,0.5>
>   pigment {rgb 1}
> }
> box {
>   <-0.5,0,-0.5>,<0.5,1,0.5>
>   scale 0.5
>   translate <0.75,0,-0.5>
>   pigment {rgb 1}
> }
> 
> --
> Met dank aan de muze met het glazen oog.

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
 mailto:inv### [at] aolcom?PoV


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