POV-Ray : Newsgroups : povray.general : Improving POV-Ray. : Improving POV-Ray. Server Time
12 Aug 2024 11:14:49 EDT (-0400)
  Improving POV-Ray.  
From: Anthony Bennett
Date: 19 Feb 1999 00:39:59
Message: <36CCFA42.3F2D6BC@panama.phoenix.net>
Hi people. I have a question: How many of you would like to see POV-Ray
work faster? I know I would. Now, I know I am the least qualified person
to comment about this, as I am neither a (good) programmer nor do I know
assembly, but...I believe that POV-Ray could be improved with ASM. And I
think that it indeed should be. Can you imagine how much things could
speed up with some well placed optimizations?

I have personally seen the difference between a program written in pure
C, another version in C+ASM, and a pure ASM version. Needless to say,
the ASM version kicked the C version, but the combined version caught my
eye; it didn't have much ASM, just in the right places, like math and
others, and it really did the trick. It was almost as fast as pure ASM.
Couldn't the POV team make an ASM optimized version of our beloved
raytracer?

Just a thought. Please share.


PS: BTW, has anybody heard anything about the User Documentation
Project?


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