There's also the more usual method of specifying a greater than 1 (ie.
1.01) for the final color_map entry to keep from having a repeat at the
pov unit.
Marc Schimmler wrote:
>
> Hi Warp1
>
> Thank you for your answer!
>
> I checked your solution and changed it in two ways.
>
> First a height of 1 for the cylinder leads to the repeating of the
> gradient so that both ends are opaque. By using y*0.999 I avoided this.
>
> Second, the effect I was looking for is more the solution spider had
> given using the rgbt instead of the rgbf.
>
> I will post at binaries.images two cylinders that show the difference.
>
> Again, thank you
>
> Marc
> --
> Marc Schimmler
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
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