|
|
I tried your solution Mr. Parker, but warp only seems to work with pigment
and not texture, which is what I am using for the stars. I have included the
code I'm using to make stars, if you find that I'm doing it the stupid way,
please let me know.
Mr. Tyler, your first suggestions were a bit off the mark. I prolly just
didn't explain well enough. I have a problem expressing myself using words.
Telepathy would probably channel just what I want to say. I'll have to wait
'till I evolve that. =)
Anyway... the solution I finally used was, the background was made with a
gradient pigment and the stars and blue part were an image map I made
quickly in Photoshop. (Done before I read your suggestion, Mr. Tyler). I put
a render of it in the binaries.images section so you can see it.
Thanks again for being to prompt and kind to help me.
/* old code */
#declare WhiteSpot =
pigment
{
cylindrical
color_map
{
[0 .05 color rgbt <0,0,0, 1> color rgbt <0,0,0, 1>]
[.05 1 color rgbt <4,4,4,-3> color rgbt <4,4,4,-3>]
}
rotate 90*x
}
#declare Box =
pigment
{
boxed
color_map
{
[0 .05 color rgbt <0, 0, 0, 1> color rgbt <0, 0, 0, 1>]
[.05 1 color rgbt <1, 1, 1, 6> color rgbt <1, 1, 1, 6>]
}
scale <1,1,20>
}
#declare WhiteTri =
texture
{
pigment
{
average
pigment_map
{
[1 WhiteSpot]
[1 Box translate 1.2*y]
[1 Box translate -1.2*y rotate 36*z ]
[1 Box translate -1.2*y rotate -36*z ]
}
scale .75
}
}
#declare Whitestar =
texture {WhiteTri scale .25 translate <2.5,2,0>}
texture {WhiteTri scale .25 rotate 72*z translate <2.5,2,0>}
texture {WhiteTri scale .25 rotate -72*z translate <2.5,2,0>}
Post a reply to this message
|
|