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This is the first I've realized what all the huff was about, this
"indentation", or lack thereof.
Egad, I am also appalled. I can't stand not to move incrementally right
as I move through a definition, although I do tend to start back
leftward if it makes it look better. Aesthetics can be under-rated. I go
for grace.
Oops, now I'm making myself sick...
Your right about the example, compact. But if anything, for POVs sake
use separate lines at least!
//END of rant 'n' rave.
Ken wrote:
>
> I once gave serious consideration to indenting my scene files and
> it lasted for at least 5 minutes. I then dismissed it as a complete
> waste of time and resources. Below you will see how my scene files
> are usualy written. The source I posted to night was layed out straight
> for the bennefit of those who just can't stand it any other way. A full
> screen of pov script reduced to 3 lines. Neat isn't it ?
>
> #declare HalfDome_1=union{#declare aa=0;#while(aa<90)#declare bb=0;#while(bb<45)
> box{-.5,.5 scale<.05,1.5,1.5>translate z*-40 rotate z*-2*bb
scale<1,1,1.6+pi/90*-bb>
> rotate y*2*aa translate y*.75}#declare bb=bb+1;#end#declare aa=aa+1;#end}
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
mailto:inv### [at] aolcom?PoV
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