|
![](/i/fill.gif) |
Phil gets an "A" for effort.
There are INI files already in your POV-Ray\renderer folder too.
The basic idea, if you have P-R 3.1 for Windows version anyhow, is to
click on the "Ini" button and then Browse to where your INI files are,
you can then do as Phil says. You can make any number of these with
various properties to use in conjunction with your render; use Edit in
the same dialog to make changes to these files.
If you have DOS or ? check out command line syntax used for doing the
same thing with DEF files as well. The Help covers this.
SHELLEYB1 wrote:
>
> Hi, Im fairly new to POV-Ray, and brand new to POV-Ray animation. I
> understand everything that you have to type in for the source code to
> animate the scene, but what I dont understand is what do you do after
> you you've made an animated scene (source code) like this one:
>
> #include "colors.inc"
> #include "textures.inc"
> #background { rgb<0.8, 0.8, 0.8> }
> camera {
> location <1.5, 1, -30>
> look_at <0, 1, 0>
> angle 10
> }
> light_source { <-100, 20, -100> color White }
> // flag
> polygon { 5, <0, 0>, <0, 1>, <1, 1>, <1, 0>, <0, 0>
> pigment { Blue }
> normal {
> gradient x
> phase clock
> scale <0.2, 1, 1>
> sine_wave
> }
> scale <3, 2, 1>
> translate <-1.5, 0, 0>
> }
> // flagpole
> cylinder { <-1.5, -4, 0>, <-1.5, 2.25, 0>, 0.05
> texture { Silver_Metal }
> }
> // polecap
> sphere { <-1.5, 2.25, 0>, 0.1
> texture { Silver_Metal }
> }
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
mailto:inv### [at] aol com?PoV
Post a reply to this message
|
![](/i/fill.gif) |