POV-Ray : Newsgroups : povray.newusers : New User having problems with cameras : Re: New User having problems with cameras Server Time
5 Nov 2024 20:19:10 EST (-0500)
  Re: New User having problems with cameras  
From: Ken
Date: 10 Feb 1999 07:32:22
Message: <36C17C18.62C5234A@pacbell.net>
Colin Plummer wrote:
> 
> Hi
>   I'm new to Povray (although not to graphics in general) and am
> having some problems.
>   I've got a nice mesh created and am now trying to view it from a
> variety of different angles.
> 
>   There is a 'ground' set up in the z=0 plane, and all the objects
> have positive z.
> 
>   I used a camera at
>  location <0, -264, 5 >
>  look_at <0,10,0>
> 
> and everything was the right way up.
> 
>   The reverse angle shot
>   location <0, 264, 5 >
>   look_at <0, -10, 0 >
> 
> appears upside-down, and anything that I do with the up attribute doesn't
> seem to make a difference
> 
> any hints?
> 
> Thanks
> 
> Colin Plummer *frustrated*


Pov uses a default system where +y = up. You need to redifine
your camera to account for this. A typical +z = up camera statement
might looks like this:

camera {
location  <  0,  -5, 0.1>
direction <0.0, 0.0, 1.0>
sky       <0.0, 0.0, 1.0>  // Use right handed-system!
up        <0.0, 0.0, 1.0>  // Where Z is up
right     <4/3, 0.0, 0.0>
look_at   <0.0, 0.0, 0.0>}

So you can see by changing your sky and up vectors you change
the handeness system used as default by the program.

This is covered in the doc's and more information on this subject
may be found at:

http://www.students.tut.fi/~warp/povVFAQ.html


-- 
Ken Tyler

mailto://tylereng@pacbell.net


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