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Then I think you want a scattering media. I describe how to hack
something like that using scattering and absorbtion at:
members.xoom.com/POVRAY3/media1.html
-Mike
Greg M. Johnson wrote:
>
> No, that won't do.
>
> I want it to be able to react "diffusely" to normal light, not absorb certain
> colors out of spotlights shone on it.
>
> I want to use a transparent component in the wood texture to make the object
> look like it is made out of, for want of a better word, "pancake slices." I
> want the pancakes to be dark on one side (like wood).
>
> I want a "volumetric" application of exactly what a wood pigment pattern would
> do to the surface of an object in povray 3.02!
>
> Ken wrote:
>
> > Greg M. Johnson wrote:
> > >
> > > If I were to apply a "wood" pattern texture to an object in Povray 3.02,
> > > with a transparent color, I would be able to get a kind of banding on
> > > the SURFACE only of the object. The texture is applied only to the
> > > surface.
> > >
> > > In Povray 3.1, if I apply a wood pattern to the emitting media of an
> > > object, I get nice glowing pancakes, or, I get a "volumetric"
> > > application of my texture. But it glows in the dark and each pancake
> > > slice is transparent.
> > >
> > > Suppose I want non-transparent, non-glowing, volumetric "slice." How is
> > > this done in 3.1?
> >
> > I think the answer lies in the media type of which there are two -
> > emmiting and absorbing. If you don't want it to glow have it suck
> > light instead :)
> >
> > --
> > Ken Tyler
> >
> > tyl### [at] pacbellnet
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