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The uv patch supports both bimaps and procedural textures.
Margus
Nieminen Mika wrote:
>
> John VanSickle <van### [at] erolscom> wrote:
> : This could be seen as an alternative form of UV mapping, I suppose.
>
> I think that it's not an alternative to UV-mapping, but actually you
> really were talking about UV-mapping.
> Does the uv-mapping patch support uv-mapping for procedural textures or
> only for bitmaps?
>
> --
> main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
> *_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/
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