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Margus Ramst wrote:
>
> John VanSickle wrote in message <36BDE61D.E07EAEDB@erols.com>...
> >This deals with the mesh, specifically, an idea for a new kind of
> >triangle to go into the mesh, one that maintains its appearance
> >when animated.
> >
> >Let's say that you have a mesh of a lizard, to which a texture with
> >a crackle pattern is applied. This can look excellent, depending
> >on how good you are with textures. However, if the mesh is animated,
> >for example by moving the legs of the lizard, the pattern does not
> >move with the lizard, but says put in 3d space, while the triangles
> >that form the mesh move. The result is a shifting pattern on the
> >lizard's skin that is unrealistic.
> >
> /.../
>
> Wouldn't UV mapping do the trick?
This could be seen as an alternative form of UV mapping, I suppose.
Regards,
John
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